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Old Jun 14, 2007, 12:02 PM // 12:02   #1
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Default Elite Soul reaping skill idea.

Main problem in some areas/situations is the lack of corpses to begin with.

Soul Corpse :15 energy, 1 casting, 30 rechage.
Elite spell Sacrifice 66%...33% health, for the next 2...15 seconds you are considered to have a corpse adjacent to you for the purpose of the next skill you cast.
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Old Jun 14, 2007, 12:21 PM // 12:21   #2
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Well, first of all, the 66% is a bit much. I would say maximum 33%.

Second, minions come from bodies for a reason. The minions are supposedly the used bits of the corpses. If you have this spell, it won't really make any sense having one out of thin air appear.

Perhaps you could have a spell that will convert a spirit into a corpse.. that's even stretching it since that doesn't even really make sense.

Minion masters are supposed to be support, not 'do-it-all', so I doubt it would be implemented anyway.
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Old Jun 14, 2007, 12:57 PM // 12:57   #3
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Maybe it would be more viable to demand a suicide skill for Ranger pets?
Then a new generation of N/R MM with "corpse creation" would see rise.
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Old Jun 14, 2007, 01:14 PM // 13:14   #4
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Nah. Suicide skill for a ranger? That goes very much against what a ranger is like. If anything, perhaps they could make some sort of elite that would involve reducing your health.

For example, something like an elite called

Dark Ritual - Between you and target foe, whichever has the lower amount of life will die. The other will lose that amount of life.

In this way, you could hurt an enemy, cast this to get a body. Though you'd have to sacrifice a bit, most likely. In Pvp though, it might get a little sticky. No doubt you'd get Necromancers that focus on +life equipment and then kill off enemies at the beginning of a match. You could just kill a monk so easily that way.

So, no, I don't think there's a good way to get a body other than the old fashioned way.
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Old Jun 14, 2007, 01:34 PM // 13:34   #5
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Quote:
Originally Posted by Hawkeye
Nah. Suicide skill for a ranger? That goes very much against what a ranger is like.
Not for the ranger him/her-self, but a pet skill that makes the ranger's pet sacrifice health.
That way, a N/R MM always could "generate" a corpse anywhere.
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Old Jun 14, 2007, 01:45 PM // 13:45   #6
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Right, but a ranger could never tell its pet to 'die'. It's contrary to what a ranger is. If you do some of the ranger-specific quests, they're always trying to save the lives of small animals.
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Old Jun 14, 2007, 01:58 PM // 13:58   #7
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Quote:
Originally Posted by Yajinden
Main problem in some areas/situations is the lack of corpses to begin with.

Soul Corpse :15 energy, 1 casting, 30 rechage.
Elite spell Sacrifice 66%...33% health, for the next 2...15 seconds you are considered to have a corpse adjacent to you for the purpose of the next skill you cast.
I made a similar one in the 'create a skill' thread... some thing like:

Create Corpse:
E:5, C:1/4, R:5, S:33%
Skill. Sacrifice 33% of your own health and create a corpse in your location that will last for 2..6..8 seconds.
(Attribute: Death Magic)
The animation would be simple, your own corpse will split from you and fall to the ground, like making a copy of yourself in your same location and animation, and then killing it, XD.
IT won't cout for soul reaping, though.

Another one would be this:
Give Flesh
E:10 C:1 R:15
Elite Skill. Touch target creature. For 5..17..20 seconds, if creature dies, will leave an exploitable corpse.
(Attribute: Death Magic)
This one will make spirits, minions and 'not fleshy' creatures leave corpses when they usually will not, but they will also give corpses to the enemy team... so its risks make it far from overpowered.


(This would work for both ally and enemy, like Gaze of Fury or Consume soul may target bot ally or enemy spirts)

A suicide for pets won't be as useful, since it will require you to have two slots used...
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Old Jun 14, 2007, 03:49 PM // 15:49   #8
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Quote:
Originally Posted by MithranArkanere
A suicide for pets won't be as useful, since it will require you to have two slots used...
actually, it would require 3 slots (Charm Animal, a "pet suicide" skill and a "pet resurrection" skill), but ...
a necro "corpse creation" skill would definitely be an Elite, while a simple sacrificial skill for a pet could very well be a non-Elite skill allowing to still add an Elite to the bar.

Quote:
Originally Posted by MithranArkanere
but a ranger could never tell its pet to 'die'. It's contrary to what a ranger is. If you do some of the ranger-specific quests, they're always trying to save the lives of small animals.
As far as I know, rangers are still individuals ... and individuals can make the individual choice to break away from the ideal (especially N/R ).

I could imagine such a skill:
Bestial Altruism: 10 energy; 1 activation; 2 recharge;
Your animal companion sacrifices 10% maximum health and you are healed for the same amount.
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Old Jun 14, 2007, 10:05 PM // 22:05   #9
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I dont point the real/unreal logic of skills in a game, for following that course will lead to many unrealistic things, we're just talking about mechanics, and viability.

Flesh golems cannot grow from the flesh of a tiny animal, nor a body be resurrected if his flesh is just been animated as a minion... decapitate should kill instantly.

Ghost / wraith minions should be implemented as minions, under special rules, no corpse required, energy upkeep like maintained enchants and cold damage.
I really think that for guild wars 2, necromancer and ritualist should be merged as only 1 profesion, having all the spirit thing into one atribute.
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Old Jun 14, 2007, 11:56 PM // 23:56   #10
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How about an elite skill that kills yourself instantly.
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Old Jun 15, 2007, 10:38 AM // 10:38   #11
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Blood is power can do that, quite easy.

Why not this:

Re-incarnate: Enchantment. For 15...45 seconds if you control any minions and get killed this enchantment ends,you teleport adjacent to one of your minions and all your minions are destroyed, you return to life with 10% life and energy for each minion destroyed this way.
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Old Jun 15, 2007, 02:25 PM // 14:25   #12
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Quote:
Originally Posted by Kool Pajamas
How about an elite skill that kills yourself instantly.
How about this:

Create Revenant - Elite Soul Reaping Spell
15 energy, 2 second cast, 30 second recharge

Sacrifice 100% health. You summon a level 20 - 30 Revanant from your Corpse that is allied to your party (i.e. will follow your party and will not attack party members). If you are ressurected before the Revenant dies, it becomes bound to you as your minion. You do not incur Death Penalty from the death caused by this spell and the Revenant will not suffer from the normal health degeneration that undead minions suffer from if you have a Soul Reaping attribute of 10 or higher.

Last edited by ShadowStorm; Jun 15, 2007 at 02:28 PM // 14:28..
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Old Jun 15, 2007, 02:44 PM // 14:44   #13
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Maybe...
It's just a really big risk and a really big gain. In pvp, you run the risk of not being able to be ressurected, but the advantage of doing so is evident.

Perhaps that would be the only viable solution. Though, it would most definitely have to be elite. And a revenant from the body of a necromancer would have to be something scary. I envision some sort of caster minion which has 4 basic necromancer spells like barbs, weaken armor, soul barbs, and enfeebling blood.

That seems very powerful, but about right for the risk.. The more I think about it, the more I like the idea, actually.
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Old Jun 15, 2007, 02:45 PM // 14:45   #14
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Quote:
Originally Posted by ShadowStorm
How about this:

Create Revenant - Elite Soul Reaping Spell
15 energy, 2 second cast, 30 second recharge

Sacrifice 100% health. You summon a level 20 - 30 Revanant from your Corpse that is allied to your party (i.e. will follow your party and will not attack party members). If you are ressurected before the Revenant dies, it becomes bound to you as your minion. You do not incur Death Penalty from the death caused by this spell and the Revenant will not suffer from the normal health degeneration that undead minions suffer from if you have a Soul Reaping attribute of 10 or higher.
Overpowered ... and not a little!
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Old Jun 15, 2007, 02:50 PM // 14:50   #15
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Quote:
Originally Posted by Bazompora
Overpowered ... and not a little!
Yeah, I suppose you're right. You would have to limit it to 1 Revenant at a time like the flesh golem.
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Old Jun 15, 2007, 03:26 PM // 15:26   #16
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It doesn't have to be looked as far as to create a new skill ...
just a little tweak to Malign Intervention, changing it so one can hex him/her-self with it. After suicide and res, you bind the minion with Verata's Gaze.
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Old Jun 15, 2007, 03:39 PM // 15:39   #17
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Or why not just a skill that's like:
Pet Leech
Energy: 5 Cast time: 1/4 Recharge: 1
Your pet loses 20...320 health, and you gain 4...64 health.

That way you can kill your pet and raise a minion!
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Old Jun 15, 2007, 04:42 PM // 16:42   #18
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use flesh
10 energy, 1 sec cast, 10 second recharge.
destroy target minion, it leaves an exploitable corpse.

i figure thats the easiest, and if you use jagged bones with that, there ya go free corpse.

oh and for the revenant idea how bout this

Revenant
elite spell
15E, 3 sec cast, 30 second recharge.
destroy all minions you control, create a Revenant who level is 1..2..3 times the number of minions you destroyed. this minion suffers 1 less health degeneration for each minion you control.

Last edited by tenshi_strife; Jun 15, 2007 at 04:54 PM // 16:54..
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Old Jun 16, 2007, 03:34 AM // 03:34   #19
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Quote:
Originally Posted by tenshi_strife
use flesh
10 energy, 1 sec cast, 10 second recharge.
destroy target minion, it leaves an exploitable corpse.

i figure thats the easiest, and if you use jagged bones with that, there ya go free corpse.
But ... this requires a corpse, in order to create the minion and then turn the minion in a corpse ... again.
There's no free corpse in this equation.
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Old Jun 16, 2007, 06:15 AM // 06:15   #20
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Tomb/Entombment of Flesh (Death Magic)
5 Energy, 1 Second Cast, 15 Second Recharge
Hex Spell. For 5 to 45 seconds, target foe gains all the attributes of a fleshy creature and suffers 25...40...50% more damage from death magic spells.

The attributes of a fleshy creature include a "normal" resistance to cold damage, a weakness to all conditions, and deaths that result in an exploitable corpse.

Perhaps a bit too strong, but I wanted the skill to do something unique in addition to providing a free corpse, since it would be much harder to manage an army in an area where this skill would be needed. Plus, let's face it, Death Magic skills stink for damage.
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